![]() But keep in mind that Argonne is mazelike enough to force flanking, so be sure to anticipate your opponent's flanks with someone watching the squad’s back at all times. Don’t push at a busy chokepoint with everyone on your team-break a squad or two off and send them around. It’s a perfect playground for sneaky flanking maneuvers, whether in conquest or rush. ![]() Argonne ForestĪs one of the smaller maps, Argonne Forest makes up for it with winding paths, thick vegetation, and tight corridors. It’s a good way to harass the enemy spawn if you happen to grab that fortress objective, and memorizing where to aim to hit the church is a good calibration tool for hitting vehicles. Your reticle should look like this (look directly up from the church and split the barrels on the horizon): If you want to hit the church from the first fortress gun. They’re super slow to reload and their shells have a long travel time, so time your assault to the cadence of shells landing as you leapfrog to a mountainside objective. If you’re on the receiving end of fortress gun fire, don’t lose all hope. Each control station has two reinforced lockable doors, which makes them desirable defensive tools. If it’s not already obvious, taking control of the fortress guns on the mountainside is a huge advantage in Monte Grappa. Move between cover after the fortress gun shells hit, not immediately after it fires With actively informative scouts and some friends to keep them alive, F and B are key points for spotting enemies, chipping away at their forces from afar, and mobilizing offensive pushes into the objectives in the village. B is great for similar reasons, but a bit harder to protect from the behind. It’s also located on a hill above a wide swath of open ground, which makes scouting and sniping down into the village and over to point C a cinch. First of all, it’s backed into a high corner of the map, making it hard to flank. The ramparts are well protected too, only accessible via the ladders, which are easily protected with tripwire bombs and an ammo supplying bodyguard or two. If stocked with a team of capable scouts, they offer cover on all sides and a view of the map in nearly every direction. Planted in the center of Ballroom Blitz is a villa courtyard with some ladders squirreled away leading to the ramparts above. Owning the ramparts around the villa courtyard means owning the map
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